Hitesh Pal

Hitesh Pal

LEAD DESIGNER at Forvana Gaming

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About
Product Designer with 4+ years of total experience driving 0-to-1 product development, design systems, and end-to-end user experience across consumer platforms at scale. Proven track record owning products independently from research through shipped experience, translating ambiguous problems into scalable design systems used across millions of monthly active users.
Experience
LEAD DESIGNER

Forvana Gaming

March 2026 - Present

Current

- Sole designer end-to-end for Gold Ahoy, a flagship sweepstakes casino product, owned brand identity, UI system, and campaign design from 0-to-1, delivering a fully documented design system (logo usage rules, a 19-step colour tint/shade scale, typography hierarchy, two brand ambassador characters, and a 35+ icon library) adopted consistently across web, mobile, and marketing. - Led an audit-driven full rebrand of Karamba, a second live platform, run concurrently with Gold Ahoy - diagnosed specific UX debt (inconsistent hierarchy, crowded layouts, an underused brand mascot) via competitive analysis, redesigned the logo with a narrative detail tying it to the mascot, shifted the UI to dark mode on the basis of research into reduced eye strain for high-engagement use cases, and restructured the promotions page information architecture. - Built and scaled a reusable design system spanning 7+ game brands, enabling consistent, faster design execution across app, web, and marketing surfaces and supporting platform growth from 150K to 2M+ MAU, contributing to $150M+ in gross revenue. - Designed growth and lifecycle experiences, including gamified pop-ups, push notifications, and reward mechanics, achieving 65%+ CTR by grounding visual and interaction decisions in user behaviour rather than aesthetics alone. - Pioneered AI-assisted design workflows (Midjourney, Flux, Kling, Runway, Higgsfield) integrated into production pipelines, reducing design iteration time by 40% without compromising visual quality or system consistency. - Partnered directly with product, engineering, and marketing to translate ambiguous business requirements into scalable, production-ready design solutions across multiple concurrent live products.

VISUAL DESIGNER (FOUNDING DESIGN MEMBER)

Metafusion

September 2024 - March 2026

- Independently identified an unmet market opportunity and led 0-to-1 design of Klockin, an AI-powered facial recognition attendance system, conducting self-directed research, mapping 5 user role hierarchies, and designing for complex real-world edge cases (multi-session tracking, threshold-based presence calculation, large-venue constraints) across educational and enterprise contexts. - Presented complete UX documentation and case studies to leadership; the product concept was validated and sold to clients ahead of the design being finalised, then delivered in a 2-week sprint leading a 3-person team from wireframes through to shipped, production-ready design. - Redesigned the company website and digital presence, increasing visibility by 84% and nearly tripling inbound client enquiries within the following quarter, directly tying design decisions to measurable business outcomes. - Established the company's design system and visual language from scratch, spanning digital product, marketing collateral, and physical brand touchpoints including exhibition and convention environments for international events. - Owned end-to-end design process for internal and client-facing platforms — information architecture, wireframes, high-fidelity UI, and documentation — across a 20+ page responsive web build and multiple internal tools.

PRODUCT DESIGNER (UI/UX & MOTION)

Okto (CoinDCX)

January 2024 - April 2024

- Led end-to-end UX design across core product surfaces including the trading interface, live adaptive graph screens, wallet management, onboarding, copy trading mechanism, and rewards and leaderboard systems, through user research, persona development, and journey mapping. - Designed a zero-error trading interface balancing high information density (live positions, order history, futures data) against accidental-interaction risk on a single mobile screen, contributing to a 20% improvement in user retention post-launch. - Achieved 100K+ downloads and 25K MAU following beta release; the product was subsequently acquired by CoinDCX. - Designed motion-driven onboarding sequences that simplified complex Web3 trading and blockchain workflows. - Directed the product launch video, translating core trading functionality into an accessible visual narrative for a mainstream audience.

Education
B.Design

NATIONAL INSTITUTE OF FASHION TECHNOLOGY, KOLKATA

August 2020 - May 2024

Field: Visual Communication

Skills
Advanced
AI-ASSISTED CREATIVE PRODUCTION MOTION, 3D & VIDEO STRATEGY & COLLABORATION UI/UX & PRODUCT DESIGN VISUAL DESIGN & DESIGN SYSTEMS
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